Abyss Tamer
ABYSS TAMER Roguelike Deckbuilder · v0.5.0
Season 1 · Live Enter the Hub
Build 0.5.0 · Season 1 · Soft Launch

Tame the abyss. Lose everything.

A roguelike deckbuilder where you tame creatures mid-battle, mutate their talents, and descend a seven-depth map. HP ranges from 2 to 13. Every point of damage matters. When a creature dies, it's gone forever.

Bestiary 100 Creatures · 4 Tiers
The Map VII Depths · 2 Bosses
Leaderboard Loading...
Graveyard 23 8 Named · 15 Numbered
Mutations 03 Max per creature
D · I
First Blood · The Pitch · 02 minutes to the first kill
Depth 01 / 07 · OPEN

A bestiary you tame.
A graveyard that grows.

Tame creatures mid-battle, or buy packs from merchants during a run. Pick a party of up to five from your vault, place them into three combat lanes, and descend a branching seven-depth map — battles, elites, merchants, rest sites, and events. Two bosses. One final encounter at the bottom.

Creatures that die go into the Records permanently. Dust and progression carry forward. The creature doesn't. You tame replacements, mutate their talents, and descend again.

"Of seven I raised, three came back. Of three, one bears a name." — Camp Log · Season 1
Best · D17 7 / 7 FAMINE · NO REST
Run kills 34 41% BY STORMCLAW
Interred 23 8 NAMED · 15 NUMBERED
Carried mut. 03 1 WILD · 1 UPGRADE · 1 GAIN
D · II
The Bestiary · 100 creatures known · 4 tiers
Depth 02 / 07 · OPEN

One hundred creatures.
Four tiers between you and the Void.

Common — 2 ability slots, low stats, expendable.
Rare — 3 slots, real synergies, worth naming.
Abyssal — 3–4 slots, build-defining.
Void — 4 slots, tamed in battle only.
Tier I30 known
Gloop

Tier ICommon

HP 2–5, two ability slots. Fragile and expendable — but every roster starts here. Learn the lanes with them.

Gloop
Fanglet
Mossbug
Tier II35 known
Stormclaw

Tier IIRare

HP 4–7, three ability slots. The ones you name. Ability synergies start here — and the first losses that actually sting.

Stormclaw
Duskfang
Shellox
Tier III24 known
Infernox

Tier IIIAbyssal

HP 7–10, three to four ability slots. Your whole run revolves around one of these. Losing one usually ends the run.

Infernox
Voidmaw
Glacius
Tier IV11 known
Null Beast

Tier IVVoid

HP 10–13, four ability slots. Can only be tamed in battle — weaken them first, throw bait, and survive the attempt. They act before everything else.

Null Beast
Starweaver
The Devourer
D · III
The Crossroads · Combat · Three lanes, one chance
Depth 03 / 07 · OPEN

Three lanes.
Speed kills.

Place up to three creatures into lanes — the rest sit on the bench as reserves. Each turn, queue one ability per creature, then combat resolves by speed. No ATK or DEF stats — all damage comes from abilities and status effects.

Creatures target the enemy in their lane first, then adjacent lanes. Ten status effects — poison, burn, shield, stun, taunt, and more — stack, tick, and interact. Use bait to tame enemies mid-fight. Use belt items to heal, cure, or deal damage.

"Weaken them first. Throw bait. The catch rate scales with damage dealt." — The Taming Mechanic
Lanes 3 POSITION IS EVERYTHING
Party 5 3 IN LANES · 2 ON BENCH
Status effects 10 STACK · TICK · INTERACT
Belt items 08 USE THEM OR LOSE THEM
D · IV
The First Boss · The Records keep what the abyss takes
Depth 04 / 07 · BOSS · ☠
Permadeath. Named. Remembered.

If they fall, the Records remember.

Every creature you lose enters the Records permanently — their name, how deep they went, what killed them.

The abyss doesn't reset. Progress carries forward, but the creature is gone. You tame another and keep descending.

✕ ✕ ✕ ✕ ✕ ✕ ✕ ✕ ✕ ✕ ✕ ✕ ✕ ✕ ✕ ✕ ✕ ✕ ✕ ✕ ✕ ✕ ✕

InfernoxCrit by Null Beast · D.07
D.VII 19 kills
ThornbackFinal boss · D.07
D.VII 14 kills
StormclawElite · void rift · D.06
D.VI 11 kills
GloopToxic fog · D.03
D.III 4 kills
GlaciusBoss · blood moon · D.04
D.IV 16 kills
FlickwyrmCrit · D.03
D.III 2 kills
DuskfangFirst boss · D.04
D.IV 7 kills
VoidmawGauntlet · D.06
D.VI 12 kills
+ 15 numbered interred Open the Records →
D · V
The Loop · Tame · Mutate · Descend · Bury
Depth 05 / 07 · MERCHANT · $

Four steps.
The last one is permanent.

I Tame

Build your party

Tame creatures mid-battle or buy packs from merchants during runs. Build a party of up to five from your vault — three in lanes, two on the bench.

II Mutate

Risk the Mutation Lab

Use mutagen to roll talent mutations — gain a new talent, upgrade one, corrupt it, or pull a wild void talent with a curse. Max three per creature. Use syringes to extract and infuse abilities between creatures.

III Descend

Seven depths

Seven depths with branching paths — battles, elites, gauntlets, merchants, rest sites, and events. Bosses at depth IV and VII. Five biomes rotate the creature pools each floor.

IV Bury

Write the cause

Dead creatures enter the Records permanently — name, depth reached, cause of death, total kills. Dust earned carries forward. The creature doesn't.

V

Talents and combos

Every creature has a signature talent unique to its species, plus shared talents from mutation. Seven ability combos trigger when one creature holds both required abilities — like Toxic Barricade, Dark Fortress, or Abyssal Rebirth.

VI

Items and belt

Eight belt slots carry consumables into each run — healing salves, cure vials, thorn bombs, syringes, mutagens, and four tiers of bait. Use them in battle or between encounters. When they're gone, they're gone.

VII

Async multiplayer. Server-verified.

Every action is server-validated. No save-scumming, no fake runs. Seasonal leaderboards track the tamers who actually survived. Play at your own pace.

VIII

Ascension

Beat the Devourer and the abyss gets harder. Eleven levels of escalating difficulty. The abyss remembers how many times you survived it.

D · VI
The Horizon · $ABYSS · Base L2 · What's next
Depth 06 / 07 · AHEAD · ◈

On-chain.
On Base.

Game is the product. The token fuels it.

Network Base L2
Contract TBD
LIVE

Phase 1 — First Descent

  • 100 creatures, 5 biomes, 7-depth abyss
  • Competitive weekly seasons + global leaderboard
  • Taming, mutations, permadeath

Phase 2 — The Wiring

  • Wallet connect + Sign In with Base
  • $ABYSS in-game integration
  • Creature NFT minting
  • On-chain verification + replay proofs
  • x402 payment protocol integration
  • Expanded abyss events

Phase 3 — The Deep

  • Dark Abyss (async PvP)
  • Elite encounters with unique mechanics
  • Advanced VFX + cascade animations

Phase 4 — The Beyond

  • PvP Arena
  • Breeding system

Before you
descend.

Q · 01 How long is a run? 15–25 minutes if you reach the bottom. A bad run can end in five. Short enough to play on a break, deep enough to keep coming back.
Q · 02 Is it free to play? Yes. Sign in and play in your browser. No download, no paywall. Season rewards and on-chain features are optional — you don't need a wallet to descend.
Q · 03 Do I need to be online? You need an account — sign in and your progress lives on the server. Play from any browser, pick up where you left off. Seasonal leaderboards track who's actually surviving.
Q · 04 What platforms? Any modern browser — desktop or mobile. No app store, no install. Your run state lives on the server, so you can switch devices mid-descent.
D · VII
The Devourer · Final · Hungry · Patient
Depth 07 / 07 · BOSS · ☠
The Abyss Is Open

Pack your five.
Walk down.

Sign In. Descent. The Devourer is patient.